Uncharted: Legacy of Thieves Collection, which will be released on PC on Wednesday, is undeniably a strong blend of blockbuster storytelling and epic-scale thrills. Its release marks the first time PC users will be able to enjoy this globe-trotting adventure franchise since its inception nearly 15 years ago, as it has been a PlayStation exclusive since the PS3. This version is believed to include new features not found in even the most current PS5 remaster. With Iron Galaxy Studios at the helm of Uncharted: Legacy of Thieves Collection, I was leery, as they are the same people responsible for Batman: Arkham Knight’s poor PC version. To be fair, that was outsourced to a tiny team of 12 people under tight deadlines, which created a slew of technical challenges. Nonetheless, I crossed my fingers and dived into Uncharted PC with a glimmer of hope. Here is my complete evaluation.
Uncharted: Legacy of Thieves Collection PC review — Prep work
Uncharted: Legacy of Thieves Collection, like the PS5 remaster, is essentially an improved version of Naughty Dog’s most recent treasure-hunting titles. It’s a lovely package that connects 2016’s Uncharted 4 and its subsequent spin-off title, Uncharted: The Lost Legacy, allowing a new generation of players to enjoy Nathan Drake and Chloe Frazer’s wild adventures.
Let’s start with distribution, which is my primary focus. Iron Galaxy used the term “collection” literally and combined both games into a single application. This corresponds to an 89.6GB download for Uncharted: Legacy of Thieves Collection, which takes up 124GB of HDD space after extraction and installation. Even if you’re not interested in one of the titles, you’d be compelled to devote that much space to both of them.
The Uncharted: Legacy of Thieves Collection home screen allows you to alternate between Uncharted 4 and Uncharted: The Lost Legacy whenever you want. However, it is a strange procedure. Attempting to do so results in a forced restart, forcing you to suffer through a loading screen before entering the game. It’s plainly bouncing between two different.exe files, as indicated by the install folder. This begs the question of why they aren’t available individually. “Convenience” isn’t the answer, because manually launching a different game takes the same amount of time.
Due to a “shader building” process, first-time setup for Uncharted: Legacy of Thieves Collection can feel like a chore, especially on lower-end PC systems (according to a message on screen). Depending on your specifications, this could take anywhere from 15 to 20 minutes for each game, influencing Steam’s two-hour refund policy. You can still play the game while this is happening in the background, but it will be a subpar experience, with flickering screens, latency, and maybe a severe crash. As a result, it is advised that you wait it out.
Uncharted: Legacy of Thieves Collection PC Review — Gameplay
I’m not the first to say that the Uncharted series has lost its luster over time, with predictable plot beats, cheesy language, and out-of-date mechanics. Don’t let that distract you from the overall picture, which is still a lot of fun to play through. The Uncharted: Legacy of Thieves Collection screams unfettered mayhem, whether parkouring around damp scaffoldings, destroying a clock tower, or mowing down opponents in that spectacular pursuit scenario in Madagascar.
The game’s accessibility features benefit the keyboard and mouse control system, which is extremely responsive. While not as complex as The Last of Us Part II for the PS4 and PS5, you do get basic aids like lock-on aim, a persistent center dot, and mono audio, which is intended at those with unilateral hearing loss. Hand-to-hand fighting parts in Uncharted: Legacy of Thieves Collection necessitate some button-mashing, which causes tendon pain in my wrist and palm. Fortunately, I could simply configure the ‘Hold’ action, making the experience nearly painless.
The core gameplay remains unchanged, with grappling hooks to swing around, riddles to complete, and driving sequences that have been slightly enlarged in The Lost Legacy. Tiptoeing along narrow beams needs some finesse, but you can easily continue making far-off, physics-defying leaps. I was expecting some little conveniences like ammo auto-pickup to streamline the run-and-gun experience, but alas, all updates are technical in nature.
Uncharted: Legacy of Thieves Collection review — Graphics
Uncharted: Legacy of Thieves Collection, like previous PlayStation-to-PC conversions, prioritizes character models above all else, and what better backdrop than the snow-capped panoramas of Scotland, overflowing with lush foliage and historic pirate ruins? I was concerned about how the ‘Low’ graphics option might influence inscriptions, which were a critical form of clue in the search for Henry Avery’s gravestone. Uncharted: Legacy of Thieves Collection, it turns out, provides an exception for objects that characters interact with, similar to 2D animation, giving an extra degree of detailing that distinguishes these from other assets.
Angular items, such as doors and automobiles, have hazy decals, while lettering has jagged edges. Humans, on the other hand, are immaculate, with sweat-glossed foreheads, genuine skin texture, and clothing that acquires dust and grime over time. When inserted into the same cutscenes in Uncharted: Legacy of Thieves Collection, the subject, and background textures do not match. And, to be honest, that may be the only visible disadvantage to playing at the lowest settings. In the graphics menu, there isn’t much to play with, unlike Marvel’s Spider-Man Remastered on PC. Fine-tuning shadows, reflections, and ambient occlusion add oomph, but it’s not noticeable in gameplay, at least not at full-HD 1080p.
Both Uncharted titles look stunning when compared to their original PS4 builds. The searing heat drenches you in expanding streaks of sweat as you hightail over Madagascar’s sandy terrains. The harsh, real-time dirt tracks you leave behind, bands of lemurs scurrying around, and residents cringing in horror as you steamroll by them add to the fascination. The Lost Legacy’s PC port ups the visual ante, populating the screen with bazaar dwellers, exotic flora, and massive moss-covered idols and temples to scale. Uncharted: Legacy of Thieves Collection looks incredible, and it’s made me want to buy an ultra-wide monitor.
In Uncharted: Legacy of Thieves Collection, the ‘Medium’ quality preset adds lighting effects, making streams and puddles glitter as you trudge along. Human reflections on the marble floor of the Italian Rossi Estate were pretty regular, whereas those on aquatic bodies were inconsistent.
At the ‘High’ setting, minute features like ridges and fissures are defined, putting undeniable strain on your GPU. This helps to detract from the fuzzy, pixelated mess that plagues rocky surfaces you grasp onto, as well as separate greenery and flower beds for added realism. Because my graphics card was nearing its memory limit, I didn’t bother with the ‘Ultra’ preset in Uncharted: Legacy of Thieves Collection.
Uncharted: Legacy of Thieves Collection review — Performance
While not quite as good as previous PlayStation-PC adaptations, Uncharted: Legacy of Thieves Collection is well-optimized. My test system included an AMD Ryzen 5 2400G 3.6GHz processor, an Nvidia GeForce GTX 1660 Super GPU with 6GB VRAM, 16GB RAM, and a 500GB SSD. I was able to strike a sweet spot at Medium-High settings with this combination, resulting in excellent graphics. Although the experience was practically seamless, frame rates in this game may be rather variable – at times, situational, depending on which chapter you’re in.
Uncharted 4 averaged 65fps at these settings, with frequent drops to 51 due to scenery changes and camera movement. This held true for both gunplay and exploration parts, with only select cinematics and closed-room activities reaching 73fps. Earlier in Uncharted: Legacy of Thieves Collection, while navigating the Madagascar market or the auction setting, the frame rate dropped to 32fps before stabilizing in the 40s. Even at the Low setting, the dip was evident, occasionally causing the music to stop off for a short second.
The adrenaline-pumping Madagascar pursuit sequence is without a doubt the best zone for testing Uncharted: Legacy of Thieves Collection’s limits. It’s not enough to be dropped onto a large-scale playing field with a tank directly behind you. However, you must also account for mercenaries, explosions, shooting, dirt flying off tires, devastation, and continual environmental changes. At the aforementioned settings, the game averaged 44fps, with the maximum peak being 55fps. Stuttering caused by bursting down a stairwell loaded with stalls, sellers, and brightly colored umbrellas caused the frame rate to drop to 28fps at one point. Although the camera shaking aids immersion, some lag spikes are unavoidable.
Uncharted: The Lost Legacy felt relatively rough in comparison at the time of writing, which is understandable. A significant portion of the gameplay in this game includes trekking through the wilderness. This resulted in an average frame rate of 50 frames per second, with sudden drops to 32 frames per second during intensive periods. Puzzle sequences, wall climbing, and cutscenes, on the other hand, saw figures peak at 63fps.
Chloe Frazer and Nadine Ross are pitted against mercenaries in a high-stakes platforming run in Chapter 2 of The Lost Legacy. You’re up against sparking bullet streams and environmental degradation, in addition to intense reflections on damp surfaces. This phase averaged 46fps, and a brief combat with adversaries ran at 28fps. Motion blur helped avoid screen tearing, which I would recommend because Sony never overdoes it – there’s no sickening effect.
Keep in note that each of the aforementioned chase sequences can create major lag spikes at particular intervals if your hardware is comparable to mine, regardless of the quality level you select.
|Uncharted 4: A Thief’s End (all values are in fps)|
|Uncharted: The Lost Legacy|
Uncharted: Legacy of Thieves Collection review — Verdict
Uncharted: Legacy of Thieves Collection promises a delightful trip for beginners to the game thanks to breathtaking imagery and robust level design. Sure, the timing appears to be recompense — a cheeky jab — for PC gamers who won’t be able to play God of War Ragnarök at launch, but Sony isn’t interested in replicating Microsoft’s day-and-date release plan. For Rs. 3,299/ $50, you nearly get one and a half games — a fantastic deal if you can overlook its initial last-gen release timeframe.
Its flaws are highlighted in Uncharted: The Lost Legacy, which lacks polish. And, while support for ultra-wide monitors and native 4K 60fps sounds appealing, I’m not convinced it’ll be enough to entice gamers who have already played these titles on PS4 or PS5 to come back for more.
It looks and sounds fantastic.
Good accessibility characteristics
Motion blur is not annoying.
bundled into a single, huge application
The Lost Legacy lacks polish.
There is no automatic ammo pickup or gameplay enhancements.
It may take some time to set up for the first time.
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